I am a Senior Engineer at Qualcomm XR Research where I work on developing better virtual and augmented reality technology. I recently graduated with a PhD from the Dept. of Computer Science at the University of North Carolina at Chapel Hill researching varifocal displays for augmented reality. Before pursuing a PhD, I worked in the animation and VFX industry making movies in Hollywood.
E-mаil: dunn АT unc.edu |
News09/14/20 – Began working at Qualcomm XR Research 06/17/19 – Began post-doc at Disney Research LA 05/12/19 – Graduated with PhD from Dept. of Computer Science at UNC-Chapel Hill 02/20/19 – Successfully defended my dissertation 06/25/18 – Internship at Disney Research LA 04/25/18 – Received First Prize in DOID Student Optical Design Challenge 03/29/18 – Delivered Talk on Varifocal Near-Eye Displays at NVIDIA GTC 2018 10/27/17 – Accepted DCEXPO Special Prize for best Emerging Technologies Booth at SIGGRAPH 2017 07/30/17 – Emerging Technologies Booth at SIGGRAPH 2017 05/29/17 – Internship at NVIDIA Research 4/27/17 – Recieved the Timothy L. Quigg Student Inventor of the Year Award 3/22/17 – Best Paper Award accepted for Membrane AR paper at IEEE VR 2017 2/03/17 – Design and Computation for Augmented Reality Displays poster accepted to GTC 2017 1/27/17 – Road to VR article covers Membrane Augmented Reality paper 12/21/16 – Membrane Augmented Reality paper accepted for publication at IEEE VR 2017 and in TVCG 08/01/16 – NSF Grant “Wide Field of View Augmented Reality Display with Dynamic Focus” awarded for $81,657 05/16/16 – Summer Internship at NVIDIA Research 12/03/15 – Successfully passed preliminary exam for admittance to doctoral program in Computer Science 10/15/15 – Presented poster on Solid AR Display using Projective Illumintion at CV2R Retreat 06/15/15 – Summer Internship at NVIDIA Research |
Recent ProjectsSnellen Font for Visual Acuity Tests – UNC Dynamic Focus Augmented Reality Display – UNC, NVIDIA Research and MPI-Informatik Keep Talking and Nobody Explodes on an FPGA – UNC Learning Motion from a Single Camera – UNC Monovision Display for Better Depth Perception by Leveraging Binocular Single Vision – UNC and NVIDIA Research |
2021 TravelAll travel cancelled due to COVID-19 |
Recent PublicationsISMAR Paper – Stimulating the Human Visual System Beyond Real World Performance in Future Augmented Reality Displays – 2020 UNC-Chapel Hill Dissertation – Deformable Beamsplitters: Enhancing Perception with Wide Field of View, Varifocal Augmented Reality Displays – 2019 IEEE VR Workshop Paper – Required Accuracy of Gaze Tracking for Varifocal Displays – 2019 SIGCHI Paper – Nvgaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation – 2019 SID Display Week Talk and Demonstration – Towards Varifocal Augmented Reality Displays using Deformable Beamsplitter Membranes – 2018 MPI-Informatik Talk – Perceptually-Based Near-Eye Displays – 2018 DOID Paper, Poster, and Pitch – Mitigating Vergence-Accommodation Conflict for Near-Eye Displays via Deformable Beamsplitters – 2018 GTC Talk – Varifocal Near-Eye Displays – 2018 SIGGRAPH Emerging Technologies – Membrane AR: Varifocal, Wide-Field- of-the- View Augmented Reality Display from Deformable Membranes – 2017 GTC Poster – Design and Computation for Varifocal Augmented Reality Displays – 2017 IEEE VR and TVCG – Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors – 2017 CV2R Poster – Wide Field-of-View Augmented Reality Display with Occlusion by Projective Illumination – 2016 |