I am a Senior Engineer at Qualcomm XR Research where I work on developing better virtual and augmented reality technology. I recently graduated with a PhD from the Dept. of Computer Science at the University of North Carolina at Chapel Hill researching varifocal displays for augmented reality. Before pursuing a PhD, I worked in the animation and VFX industry making movies in Hollywood. 

E-mаil: dunn АT unc.edu

News

09/14/20 – Began working at Qualcomm XR Research

06/17/19 – Began post-doc at Disney Research LA

05/12/19 – Graduated with PhD from Dept. of Computer Science at UNC-Chapel Hill

02/20/19 – Successfully defended my dissertation

06/25/18 – Internship at Disney Research LA

04/25/18 – Received First Prize in DOID Student Optical Design Challenge

03/29/18 – Delivered Talk on Varifocal Near-Eye Displays at NVIDIA GTC 2018

10/27/17 – Accepted DCEXPO Special Prize for best Emerging Technologies Booth at SIGGRAPH 2017

07/30/17Emerging Technologies Booth at SIGGRAPH 2017

05/29/17 – Internship at NVIDIA Research

4/27/17 – Recieved the Timothy L. Quigg Student Inventor of the Year Award

3/22/17 – Best Paper Award accepted for Membrane AR paper at IEEE VR 2017

2/03/17 – Design and Computation for Augmented Reality Displays poster accepted to GTC 2017

1/27/17Road to VR article covers Membrane Augmented Reality paper

12/21/16Membrane Augmented Reality paper accepted for publication at IEEE VR 2017 and in TVCG

08/01/16NSF Grant “Wide Field of View Augmented Reality Display with Dynamic Focus” awarded for $81,657

05/16/16 – Summer Internship at NVIDIA Research

12/03/15 – Successfully passed preliminary exam for admittance to doctoral program in Computer Science

10/15/15 – Presented poster on Solid AR Display using Projective Illumintion at CV2R Retreat

06/15/15 – Summer Internship at NVIDIA Research

Recent Projects

Snellen Font for Visual Acuity Tests – UNC

Dynamic Focus Augmented Reality Display – UNC, NVIDIA Research and MPI-Informatik

Keep Talking and Nobody Explodes on an FPGA – UNC

Learning Motion from a Single Camera – UNC

Monovision Display for Better Depth Perception by Leveraging Binocular Single Vision – UNC and NVIDIA Research

2021 Travel

All travel cancelled due to COVID-19

Recent Publications

ISMAR Paper – Stimulating the Human Visual System Beyond Real World Performance in Future Augmented Reality Displays – 2020

UNC-Chapel Hill Dissertation – Deformable Beamsplitters: Enhancing Perception with Wide Field of View, Varifocal Augmented Reality Displays – 2019

IEEE VR Workshop Paper – Required Accuracy of Gaze Tracking for Varifocal Displays – 2019

SIGCHI Paper – Nvgaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation – 2019

SID Display Week Talk and Demonstration – Towards Varifocal Augmented Reality Displays using Deformable Beamsplitter Membranes – 2018

MPI-Informatik Talk – Perceptually-Based Near-Eye Displays – 2018

DOID Paper, Poster, and Pitch – Mitigating Vergence-Accommodation Conflict for Near-Eye Displays via Deformable Beamsplitters – 2018

GTC Talk – Varifocal Near-Eye Displays – 2018

SIGGRAPH Emerging Technologies – Membrane AR: Varifocal, Wide-Field- of-the- View Augmented Reality Display from Deformable Membranes – 2017

GTC Poster – Design and Computation for Varifocal Augmented Reality Displays – 2017

IEEE VR and TVCG – Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors – 2017

CV2R Poster – Wide Field-of-View Augmented Reality Display with Occlusion by Projective Illumination – 2016